Related work

[1] K. Eckoldt, M. Hassenzahl, M. Laschke, and M. Knobel. Alternatives: exploring the car’s design space from an experience-oriented perspective. In Proc. DPPI 2013, ACM Press, (2013), 156-164
[2] M. Faezipour, M. Nourani, A. Saeed, and S. Addepalli. Progress and challenges in intelligent vehicle area networks. Commun. ACM, 55(2):90-100, Feb. 2012.
[3] J. Forlizzi, W. C. Barley, and T. Seder. Where should I turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems. In Proceedings of CHI ‘10, pages 1261-1270. ACM, 2010.
[4] M. Jeon. “i-PASSION”: A concept car user interface case study from the perspective of user experience design. In Adjunct proceedings of AutomotiveUI’10, 2010.
[5] A. Riener and A. Ferscha. Enhancing Future Mass ICT with Social Capabilities. In: Co-evolution of Intelligent Socio-technical Systems, Understanding Complex Systems, pages 141-184. Springer Berlin Heidelberg, 2013.
[6] T. Matthews, A. K. Dey, J. Mankoff, S. Carter, and T. Rattenbury. A toolkit for managing user attention in peripheral displays. In Proceedings of UIST ‘04. ACM, New York, NY, USA, pp. 247-256, 2004.
[7] Wigdor, D. and Wixon, D. Brave NUI World: Designing Natural User Interfaces for Touch and Gesture. Morgan Kaufmann, Burlington, MA, 2011
[8] Norman, D. A. Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, New York, NY, p. 248, 2004.
[9] Hassenzahl, M. Experience Design. Technology for All the Right Reasons. Synthesis Lectures on Human-Centered Informatics, 3, 1, 1–95, 2010.